SKU: 87518738787

JUEGO DE MESA LOGGE JM 095

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Description

JUEGO DE MESA LOGGE JM 095Tablero 4 en linea. Juego de mesa para dos jugadores. Contiene 21 fichas azules, 21 fichas rojas y base de plastico. El objetivo es alinear cuatro fichas sobre un tablero formado por seis filas y siete columnas. Por turnos, los jugadores deben introducir una ficha en la columna que prefieran (siempre que no este completa) y esta caera a la posicion mas baja. Gana la partida el primero que consiga alinear cuatro fichas consecutivas de un mismo color en

JUEGO DE MESA LOGGE JM 095
JUEGO DE MESA LOGGE JM 095
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SKU: 87518738787

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4.0 ★★★★★
Based on 147 reviews
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Verified Purchase
Colton H Briggs
Massapequa, US
★★★★★ 5
Good condition Amazing read.
Format: Paperback
Amazing book shipped in good condition which is surprising since it's a paper back and most my books I got from Amazon have at least a little damage from shipping. Definitely pick up this book if you make games.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 14, 2026
M
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Mike
Fort Morgan, US
★★★★★ 5
Really good
Format: Paperback
Awesome stuff
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Reviewed in the United States on February 14, 2026
J
Verified Purchase
J. Hume
Cuba, US
★★★★★ 5
My 22 year-old grandson was incredibly happy with this gift!
Format: Paperback
I can't write a meaningful review of the content of this book, because I don't begin to understand it, however, it was one of the things my grandson requested for his 22nd birthday, and he seemed thrilled to get it and he tells me it's a great book, so I can say whole heartedly, this is a terrific birthday gift for anyone who's into computer games.
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Reviewed in the United States on October 3, 2024
A
Verified Purchase
Amazon Customer
Carnegie, US
★★★★★ 5
As described and I think great value
Format: Paperback
Great book and condition with fast shipping
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Reviewed in the United States on June 4, 2025
T
Verified Purchase
Tim Beaudet
Alexandria, US
★★★★★ 4
More Theory than Actionable Advice on Game Design
Format: Paperback
Not a bad book, but not what I expected going in. I read this for a bookclub like event on twitch. I thought there was going to be actionable advice. Like 'do X to make Y feel". The introduction points out that the book is not about the emotional feelings a player receives from games, and this is true. The book DOES provide a language for discussing game design at a more academic level. It is about the theory of how a game feels, and while I didn't agree with everything Steve wrote it was easy enough to follow the thoughts.
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Reviewed in the United States on June 16, 2025

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